The Gaels: Favoured Children of the Goddess

Gaels are humans, the second race born to the Mother Goddess Anu. Anu created the father of the Gaels out of her desire to have a new race of children to replace the Fir Bolg, the firstborn race who betrayed the goddess and suffered her eternal curse. Anu’s first husband was the Horned God, and he was a force of nature, fertility and wild places, but the Gael’s father Lahmfada was an energetic and brightly burning star, so he was named Sun God. The Gael’s have much of the spirit of Lahmfada about them, and though their allotted time is short they live it to the full, attacking life with vigour and gusto whether they’re fighting, revelling or conducting religious ceremonies.
Gaels live in a tribal society, ruled over by a warrior caste of kings, queens and chieftains. A tribe is composed of a number of chiefdoms, each presided over by a warrior chieftain. The chieftain is responsible for organising the defences of the chiefdom and settling disputes between his or her people. Chieftains are also bound to provide hospitality for important travellers passing through their lands, such as other chiefs or kings. A king or queen, who manages the affairs of the whole tribal domain, rules the tribe and they in turn are subject to the rule of the Ard Righe at Taras, the High King of all the Gaels. The High King is always a man, for he is also the Sun God and Anu’s mortal consort. Independent of this
structure are the druids, who are lore keepers and judges in disputes between chiefs and kings, or rulers and subjects. Druids also act as advisors and manage religious ceremonies dedicated to Anu.
The Gaels are situated around the southern and eastern coastal regions of Goria, where they build great granite hill forts across hilltops and plateaus. The largest of these is Taras, where the High King resides for most of the year. Smaller farming and fishing settlements spread out from these areas, trailing off into wilderness as they approach dangerous borders such as Kluruch’s Marsh or the Mounds of the Old Kings. There are also a number of sites sacred to the druids in Gael territory, mostly in forest groves or on hilltops in wild areas.
Gaels are athletic and skilled fighters who rely on skirmish tactics to draw out an enemy’s forces so that they can be hit by heavier units such as Gael warriors and cavalry. Unlike the skirmishers of other armies, for example the Fomorians, Gael chieftains treat their skirmishers as a valuable resource, not to be squandered needlessly on suicidal shielding missions for the better quality troops. Once battle is joined the skirmishers usually retreat to a safe distance where they’re ready to slow down enemy flankers or stragglers.